Wednesday, May 4, 2016

HW 10-2 Reflection on the readings

Chapter 6  "Making Today"


  • Audience is a key element in motivating a person to write, and informs what they write as well. 
  • Motivation increases when the product of student writing is attractive and valid by others.
  • kids can and should produce poetry anthologies, magazines, and literary anthologies they can be proud of. they can be novelists
  • low cost drawing tablets bring precision and tactile aspects of hand held tools to the creation of digital images. 
  • kids can write a script, compose music, and design animated sets to be projected into their own musical theater productions,
  • Radio production or podcasting is a great reason to write well and is powerful context for developing oral language skills. 
  • music is such an important part of childhood and integral part of what it means to be human, but until recently its creation was reserved for the very few. 
  • Squishy circuits edible conductive dough that you mold just like regular modeling clay, but with one important difference. 
  • Conductive paint and conductive foil-
  • mit media lab 
  • The contemporary notion of play, imagination and games are potent tools for learning that exist in the world around us and have to become a part of our daily lives.
  • the new culture of learning comprises of two elements, the first massive information network that provides almost unlimited access and resources to learn about anything. 
  • the second is the bounds and structures environment that allows for unlimited agency to build and experiment with things within those boundaries. 

Tuesday, May 3, 2016

14-4 My Brusher Bot



This is my Brusher bot, Unfortunately it stopped working because the wires became detached. When it did work it was going really fast. It was interesting to watch. 

Monday, May 2, 2016

14-3 My original lesson objective

My original lesson objective was
 "   From what I know in New Media in art education, are the various Adobe softwares. I would love to learn how to use the 3-D printers, and I am really excited to learn about the Makey-Makey software, because I read a short article about it last semester, and you presented it in class."

It seems for my lesson objective, all of my wants were fulfilled. I di get to make a 3D print as well as using the various Adobe softwares that I already knew how to use. I however did not get a chance to use Makey-Makey but that is okay, because I learned new things that I did not even know existed such as the laser cutter, circuitry, and scratch. I love that I go to use  stop motion animation, iMovie and garage band,because I never knew how to use them. I also love that I learned how to upload music onto Soundcloud, as well as to upload videos into Youtube.

I think the materials that we used that could best be used for the classroom, would be scanners for a scenography project, as well as stop motion because enjoy telling stories. I also thing that garage band is great for kids to collaborate together and make great music. I also enjoy circuitry for kids to use, but I would need that student that made the circuit book for them to be innovative. Making movies in iMovie as a group would be good for the classroom, and peer relationships. This will allow kids to explore the software together and then make a movie on their own. Kids can benefit from producing great student centered artworks from Adobe Illustrator and Photoshop. I think that there are many softwares and equipment that students could use in the classroom, that will allow them to express their artistic repertoires.

14-2 My final process


Here are some of the photos of my gifs. I had 17 outfit changes, i basically added my 3 d print of my necklace for the different outfit changes. 

14-1 My final project

The three words that I received from the dice, were : Body,  Graphic/Fashion Design, and Stop motion animation


Dress Code


Tuesday, April 26, 2016

13-3 "Making" readings

Making Readings "Invent to Learn: Making, Tinkering, and Engineering in the Classroom "

  • Da Vinci used his powers of observation, rather than the prevailing medieval practice of using the Bible and classical Greek writings, as the basis for science. 
  • He was the greatest maker of all time. 
  • Jean- Jacques Rousseau published a book that celebrated the natural abilities of the child and the importance of allowing children to develop freely in nature. 
  • Pestalozzi was inspired by Rousseau and believed that learning was natural and resulted from a balance between heart, head, and hand. 
  • Pestalozzi thought that learning resulted from the learner's first hand experiences and activity. 
  • Petalozzi had a huge influence on Froebel 
  • You might think of Froebel's gifts as the first educational toys. Milton Bradley Company was one of the largest manufacturers of Froebels gifts as kindergartners spread acss the globe and parents wanted their children to learn from Froebel gifts at home. 
  • Maria Montessori also embrace Froebel's ideas, the use of material specifically. 
  • John Dewey rejected the mechanistic ideals and highly regimented factory schooling that resulted from the industrial revolution. 
  • Dewey wrote extensively about the critical role community, democracy, and experience play in shaping the educational process. He believed that education should prepare kids to solve problems in a methodical fashion resulting from careful observation and previous experience . 
  • during the 20th century A.C Gilbert made products like building materials, chemistry sets, microscopes, magic tricks and model trains. 
  • Seymour papert's life work has ben creating tools, theories, and coercion free learning environments that inspire children to construct powerful ideas through firsthand experience.
  • when piaget sought a greater understanding of how children construct mathematical knowledge, he hired a mathematician papers. 
  • it was during his first day at MIT that paper began tinkering with computers and over the next few years he and minks collaborated on pioneering work in the filed of artificial intelligence. 
  • in 1968 his interest in mathematics, learning and computing led to the invention of the logo programming language along with Cynthia solomon Wally feurzig and others. 

13-2 Artist that is a maker

Seymour Papert was first a professor at MIT as a mathematician and a computer scientist and he was conducting research to let children have a chance to write and make graphics. The Logo programming language was created to have built -in computation in children's toys. The programming language was created to inform people about support of logo-based software for learning and teaching. He created logo as a tool to improve the way kids think and solve problems. The small robot called logo turtle was developed and children solved problems in environment of play. The research group is to strengthen the ability to learn knowledge. He inserted language or program that kids can learn, and they can also have functionality for expert users.

13-1 Deren's presentation

a)

b) My lamp was useful because I got to learn more about circuits in a multi-colored senses. It enhances light, and I don't think that it replaces anything. My recipe didn't work well during the workshop along with the light because I have an iPhone and Apple phone didn't seem to respond well to the lamp. The workshop was great, Deren was helpful, it is just that the gadgets were not responding well with the photon board. 

Thursday, April 21, 2016

11-6 Text on "20 things to do with a Computer"

Twenty things to do with a Computer

by Seymour paper


  • the transaction between the computer and the kid will be some kind of conversation or questions and answers n words or numbers.
  • cybernetic animal is made by grey walter, and English neurophysiologist. 
  • his turtles had life like behavior patterns built into its wiring diagrams. 
  • the turtle can send signals back to the computer. these signals from a teletype need no special programming to make the turtle talk to the computer. 
  • Turtles have effector organs.
  • When we type left 90 on the console keyboard and then the turtle rotates 90 degrees on its central axis to the left. 
  • the kids can make drawings with the turtle draw. 
  • for the turtle to have behavior patterns, it should have a number of sockets, which you could plug on and off device such as a micro switch, or light detector or whatever you think up. such device is cheap and easy to make. 
  • the turtle language provides remarkable formal  system for describing many geometric objects. 
  • the procedures involves different inputs, first is the side size and the second is the angle. 
  • you can also draw spirals, poly to draw spirals and make small additions to line 3

12-4 My 3D lesson plan






Lesson Plan: 3D printing

Target Audience: High School students
Tinkercad/ 3D Makerbot

This activity is to teach students about different shapes to make in Adobe Illustrator, and how to implement each shape into Tinkercad, unless classmates just want to go straight to Tinkercad. Even if classmates want to start with Tinkercad rather than Adobe Illustrator, they will still be introduced to all the tools that Illustrator has to offer. Students will start the 3D printing process once they finish designing their shapes on Tinkercad and Illustrator. Students are to create a complex shaped design that represents their soul, that will then be reproduced as a necklace chain.
Materials:
Makerbot
Adobe Illustrator
Sketch pad & pencil
Tinkercad

Overview: 
Students will describe what represent a complex abstract shape of their lives/soul
Example: I chose the Arab shapes for my necklace because I had a great time in Dubai

Using their sketch design of their shape, then reproducing it on Illustrator and Tinkercad, then they will make their 3D prints.

This will take around 6 class sessions to do this.

1 class for their pitch and sketch
2 classes for their Adobe Illustrator explorations
2 classes to finalize in Tinkercad

1 class to 3D print.

Tuesday, April 19, 2016

12-4 Part 1 lesson plan feedback

The first person's lesson plan that I decided to go over was Jihyun's lesson plan. I didnt quite understand it, because she said that they would be using digital collaging but she didnt specify what softwares that they will using, she also said that they would have four clases to do this, which I am afraid is not enough time as well, and she did not specify if they have experience or not on thesesoftwares, she also said that they will have ten minutes of a materials exploration activity, is that once again enough time for them to be using a software that they might or might not know how to use in ten minutes time. She said that they will be manipulating the same image to look like it has been through history, What image are they using also what does she mean effects through history,.Thereis a lot that needs to be polished in the lesson, I'm just afraid that it is not clear enough.

-Jess
Other person that I wanted to assess was Nina's lesson.


The second person that I decided to assess was Nina Borland"s.
I love her lesson plan with Laser Cutting and Letter forms.
She explained what program the High schoolers were using, along with the size of the paper. She included all materials as well as a sketch pad &pencil, with the laser cutter and the black 12x12 mat board. I love how she chose an experience like an adjective which could be universal with the high school kids, to be the spark for his lesson. The students will basically make the font of the letter, to be associated with the adjective that it represents. It is very creative and relates to the high schoolers' experience. Attached you will find a copy of Nina's lesson plan:




Lesson Plan: Laser Cutting and Letter Forms

Target Audience: High School students
Digital Imaging/Graphic Design Class

This activity introduces students to the basics of illustrator and laser cutting, while also introducing the fundamentals of graphic design. By working with a single letter, we ask students to consider the power of composition, typeface, shape and line to change how text is perceived. 

Materials:
Black 12x12 mat board
Laser Cutter
Adobe Illustrator
Sketch pad & pencil

Overview: 
1. Students are asked to pick an adjective that you feel describes you or part of your character 

Example: I choose the word spunky to describe a part of my personality. 

2. Using the first letter of their name, student are challenged to design this letter in a way that represents that adjective. Students are asked to create 50 thumbnail sketches of possible letterforms.

Example: My name is Nina, so I will draw the letter N in a way that gives off a spunky vibe, perhaps slanted or curvy or with embellishments. I might want to trace a letterform from an existing typeface and perhaps add embellishments to it.

3. In class, students will be guided through the basics of Adobe Illustrator, learning how to image trace their design and alter it using the pen tool. As a class, we will prepare their file for the laser cutter.

4. Each student will get to laser cut their letter on black matboard, so that they have a thick, standalone letter.

5. Students will given a 10x10 white square in which to place their letter. They must decide which placement within that square best represents their adjective. Students will be encouraged to play around with placement and really explore how different applications (upside-down, backwards, centered, falling off the page etc.) change the effect of their letterform.


Example: To reinforce the spunkiness of my N, I might place it on a slant, with perhaps just one corner of the letter touching the edge of the square, or maybe I would let it float in the space at a cheerful angle.