Thursday, April 21, 2016

11-6 Text on "20 things to do with a Computer"

Twenty things to do with a Computer

by Seymour paper


  • the transaction between the computer and the kid will be some kind of conversation or questions and answers n words or numbers.
  • cybernetic animal is made by grey walter, and English neurophysiologist. 
  • his turtles had life like behavior patterns built into its wiring diagrams. 
  • the turtle can send signals back to the computer. these signals from a teletype need no special programming to make the turtle talk to the computer. 
  • Turtles have effector organs.
  • When we type left 90 on the console keyboard and then the turtle rotates 90 degrees on its central axis to the left. 
  • the kids can make drawings with the turtle draw. 
  • for the turtle to have behavior patterns, it should have a number of sockets, which you could plug on and off device such as a micro switch, or light detector or whatever you think up. such device is cheap and easy to make. 
  • the turtle language provides remarkable formal  system for describing many geometric objects. 
  • the procedures involves different inputs, first is the side size and the second is the angle. 
  • you can also draw spirals, poly to draw spirals and make small additions to line 3

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