"New opportunities for interest-driven arts learning in the Digital Age"
Teens are capturing old and new media because they capture their original artworks and post it online with or without digitally enhancing or manipulating the images. Apps like Painter7 and IPad/iPhone/ Android apps and the Nintendo DS Art Academy enable players to use digital tools in a virtual environment. Teens learn the basics of drawing, mixing colors and shading. Aviary is now a digital pho-image editing software that is similar to Photoshop that allow tools for multimedia productions including screen capturing, vector editing, typography, special effects, music composing and audio editing.
The article suggests that more Manga and comic book topics should be introduced in more curriculums. Guy Merchant shares five ways that photo-sharing can contribute to learning. "Learning through Seeing, Learning through Reflection, Learning about Image, Learning about Multimodality, and finally Learning about Web 2.0. For Dance, Peppler mentions the SMALLab (Stimulated Multimedia Arts Learning Lab) which is learning for sensors that are placed strategically on the body to track and record movement. Machinima is a medium in which artists create stories using video games, animations, or cartoons.It changes the essence of the game or film by repurposing original content. Contrary to popular beliefs, Youths are making a commitment to the arts that is invigorated by new variations of traditional art forms.
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