For class last week, I brought my purple Gameboy Advanced as my piece of technology to bring to class. An interesting way that I would let students explore this piece of art in class would be, to let them play the Mario Bros. adventure games for about fifteen minutes, one at a time. These Mario Bros. levels, have a different setting and characters trying to achieve something. The goals include to save the people jumping out of a fire building and getting them to safety in the ambulance close by, or to be the money running to grab the key to save the princess from the cage, all while trying to avoid the flying bombs and dangerous mushroom characters. I would have the students pick their own scenario for a game level, with their own characters and a type of setting whether it be in a forest or an underwater adventure. I would tell students to think outside of the box and make up creatures that signify something in your life that you remember as child. I would use the student's experiences as fuel for creativity to make their own game. I would then ask them what is the goal in the game level, and what is your main character's tasks in goals to beat the level. Who is the character trying to escape from? Why did you pick that setting? What kind of music would be playing in the background? Why did you choose that creature/character to save? What do all those elements in your game signify, in relation to your own life experience? This will give me an insight on my student's imagination, in an emotional sense, whether it be a positive or negative experience. I would kindly ask the students to share things that only they simply want to share. I would choose sixth graders as my age level for this lesson, only because they have a better sense of space at this age, and they can get more in tune with their emotions in aspects of art.
Image retrieved from
http://www.themillions.com/2012/10/salman-rushdie-meets-super-mario.html
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